academyapi.blogg.se

Europa universalis 4 ideas
Europa universalis 4 ideas








europa universalis 4 ideas

Infact, it doesnt even really matter which one you take first, since you can get the first two idea groups pretty fast. Through strategic use of cards and careful management of resources you will be able to expand your realm on the map board, while at the same time developing the internal machinery of the state on your player board.

europa universalis 4 ideas

#Europa universalis 4 ideas full

Brandenburg already has enough AE reduction to vassalize your way through germany early on, take an advisor with diplomatic reputation and thats it. Europa Universalis is a strategy board game that will give players a full 4X game experience in a historical setting. I dont need admin points as Brandenburg early on, so i use them for humanism, so i get that out of my way. What? You want to tell me, that you finished your third idea group in the first 60 years? Not to mention, how much diplomatic points you need to annex your vassals in the first place, so how would you get to the AE reduction in time to be relevant in the early game. If Poland doesn't go for the PU, or you get 2 out of Denmark, Bohemia, and Austria as allies, attacking Poland early can be very lucrative since the Polish culture is one of the richest in Europe if you take that route you'll probably want to eat them as much as possible, as quickly as possible, before the Ottomans pounce on their weakened state, and religious'll help convert those southern Orthodox provinces, as well as turn your relatively, compared to a primarily HRE expanding run, bloated corpus fully Protestant when the time comes to convert. If you're doing something out of the ordinary and focussing east, religious can make a good second idea group for fighting the Orthodox and Sunni nations, and converting their provinces afterward. If you plan to go hard in on military ideas, consider making Aristocratic your first mil idea group, possibly even your first idea group it's actually good now and offers a mil tech discount almost immediately. Innovative is also fine for a second idea group, or going military second. Otherwise, Diplomatic for the HRE emporer route, or Innovative for a tall Prussia game.Īdministrative is a good second idea group after Influence, for forming fast Germany, followed by your favorite military idea group. You have or are closing in on your third idea group by the time religion becomes an issue.Īlways Influence first, if you want to get big and strong. Originally posted by AN:Humanist -first-?










Europa universalis 4 ideas